loginQueueMaxPlayers = 500 // The maximum number of players that can wait in login queue instanceId = 1 // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1 // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) class Missions // Message of the day displayed in the in-game chat motdInterval = 1 // Time interval (in seconds) between each message timeStampFormat = "Short" // Format for timestamps in the. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. guaranteedUpdates = 1 // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers = 5 // The number of players concurrently processed during the login process. serverTimePersistent = 0 // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. An entire night would pass in 3 hours. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. serverNightTimeAcceleration = 1 // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 24, time would move 24 times faster than normal. serverTimeAcceleration = 1 // Accelerated Time - The numerical value being a multiplier (0.1-64). Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, e.g "/17/23". "SystemTime" means the local time of the machine. exe revision as the server (value 0-1) disableVoN = 0 // Enable/disable voice over network (value 0-1) vonCodecQuality = 20 // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson = 0 // Toggles the 3rd person view for players (value 0-1) disableCrosshair = 0 // Toggles the cross-hair (value 0-1) serverTime = "SystemTime" // Initial in-game time of the server. (only 2 is supported) forceSameBuild = 1 // When enabled, the server will allow the connection only to clients with same the. Please use the report function, or message the moderation team, to report any posts or comments which break the guidelines or do not belong in this community.Hostname = "EXAMPLE NAME" // Server name password = "" // Password to connect to the server passwordAdmin = "" // Password to become a server admin enableWhitelist = 0 // Enable/disable whitelist (value 0-1) disableBanlist = false // Disables the usage of ban.txt (default: false) disablePrioritylist = false // Disables usage of priority.txt (default: false) maxPlayers = 60 // Maximum amount of players verifySignatures = 2 // Verifies. If you have proof of admin abuse, report it to the GSP which hosts it By following these instructions. If you know of an exploit or cheat inform the dev team By posting it to the feedback tracker. Low Quality or Frequent Topics (pictures/videos of screens, toxic or offtopic content)Īdvertisements for Paid Content or Services (like workshop mods or coding for hire) Poor Quality or Frequent Memes (repeated topics/templates/posts per day) Posting Copyrighted Material Without Creator Consent Sharing Server IDs and/or Locations of In-Game Camps Group Ads (Add those to the weekly megathread thread and/or /r/DayZLFG) Server Ads (Add those to the weekly megathread thread and/or /r/DayZServers) Post DayZ related content that sparks discussion, entertains and informs.Ĭonsole specific content, feedback, and troubleshooting can also be posted to /r/DayZXbox and /r/DayZPSĭisplay, Description or Promotion of Cheats, Glitches or Exploits r/dayz is destined to sometimes go off the rails.
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